Download/Save ninjaripper1.7.1.7z to that folder ( My_NinjaRipper_Folder).Create a folder anywhere, and name it My_NinjaRipper_Folder (or whatever you want).
We will install Ninja Ripper v1.7.1 (latest at the time of this post) If you know someone who is bored, needs programming practice, or wants to learn about the Blender Python API, ask them if they would be interested in developing/updating add-ons for Blender.īlender 2.8 Updating Addon Python Scripts: Blender Python API Documentation:
A recent Blender 2.8 update appears to have broken the add-on for Linux and Mac users - waiting for fix RIP files directly into Blender.īlender Add-On Downloads: (Choose one - do not activate both add-ons at the same time) Instead of using Noesis, you can use a Blender addon to import. An installed game you wish to rip from
Allows you to open ZIP, 7z, and RAR file formats. View and convert all image formats including. You can import the converted models here for 3D editing, rigging, animation, porting, etc.
Allows you to view and convert ripped meshes (. Explanation of the interface will be available below. What does the Ninja Ripper interface look like? You can rip their models too, but you may need to be in close proximity to them so their high-resolution textures are loaded in-game. Or maybe you found a random player online with a rare skin/armor piece: In the image above, you can actually rip that character model directly from the main menu. In some games, you may already see a 3D model actively rendered in the Main Menu/Character Selection/Login Screen. Ninja Ripper will rip the 3D mesh and textures of the 3D models visible on your game screen. You can try experimenting with RenderDoc or apitrace.
Please check the 3rd Party Resources to find out how to rip/extract 3D resources from OpenGL games/applications.
While a game is running, it will directly rip all the meshes and textures that are loaded in-game. mtl file to refer to Ripper works a little differently from other extraction tools. I converted the texture.png to texture.jpg which was only 3+ MB and edited the. The mtl file references the original texture file used by my dae model - which was a png file of 49+ MB. When saving my model as an obj the file size reduced from a dae at 74+ MB to an obj at 26+ MB with the creation of an. Which isn't a simplication if you are looking for a menu entry beginning with Q. "Filters → Remeshing, Simplification and Reconstruction → Simplication : Quadric Edge Collapse Decimation (with texture)" "Filters → Remeshing, Simplification and Reconstruction → Quadric Edge Collapse Decimation (with texture)" the version of Meshlab you used is Meshlab_64bitv1.3.3 - the latest version is Meshlab 2016.12 and the menu entries are slightly different, which initially stumped me - as there is no entry in Meshlab 2016.12 of Thanks James for the article - this helped me successfully to reduce my image size - however a couple of pointers for anyone else wishing to reduce the file sizes for uploading to Sketchfab and avoid the minor difficulties I encountered :-ġ.